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Sudden strike forever
Sudden strike forever










For me, it was something you'll need to get used to but usually, the action is pretty immersive and such that the choice to send large formation of troops to the far side of the battle map is pretty unnecessary, if not an act of folly as they have a high possibilty of running head-on into enemy guns.

sudden strike forever

If you thought that baby-sitting your troops to make sure that they fall in line and perform their combat well was bad enough the measured pace of the game to model the real-life battles can also be a put- off especially when the casual gamer has already been spoilt silly by alternatives like 'Warcraft III' and 'C&C Generals'. Not that it's such a big problem in the first place the wrong type of infantry can sometimes prove to be the man at the right place in the wrong time. And trained eye means, after suffering at least 120 hours of fiddling with the game mechanics, assuming your interest can last that long in the game. The infantry units are elusive but to the most trained eye. Small units at higher resolutions 800圆40 and more. to conquer a certain (ghost) town in the east, or to take a munitions depot.Ģ. When used in this context, expect it to include the fact that the same mission objectives crop up everytime in slightly varying forms, e.g. Most importantly, the milieu of the battles are in the backdrop of World War II, the greatest war ever fought by the psychopath race called humans. Using dated but beautiful graphics, a primitive AI which throws score after score of units at you and hoping that their superior numbers count. Release date: January 2001 / November 2001 Publisher: CDV Software Entertainment (Germany)












Sudden strike forever